To help you enjoy Balloon Pop even more, here is a detailed guide on the Jester appearance rates and reward win probabilities.
🃏 Jester Appearance Probability
The Jester's appearance rate varies based on specific gameplay conditions.
1. Basic Rules for Jester Appearance
The Jester starts appearing from Stage 5.
Upon entering Stage 5, the initial appearance rate is 15%.
Each time you clear a stage without hitting the Jester, the appearance rate increases cumulatively by 5%.
2. 'Continue' Safety Zone Feature
If you use a 'Continue' after drawing a Jester, a Safety Zone is applied where the Jester will not appear for a certain period.
Right after using a 'Continue', the Jester appearance rate is reset to 0%.
- The 0% probability is maintained for Total Continues Used + 1 Stage.
- Example: If you use 1 'Continue', the Jester is guaranteed not to appear for the next 2 stages.
Once the Safety Zone ends, the probability returns to the base rate(15%) and increases by 5% per stage again.
🎁 Reward Information per Stage
In each stage, you will receive one item from the reward list based on the probabilities below.
Stage | Rates | Reward List |
Stage 1–2 | 25.0% | 5 Coins,Ready Booster (5m) |
Stage 3–4 | 14.3% | 5 Coins,Ready Booster (5m),Ready Booster (1pc) |
Stage 5–6 | 12.5% | 5 Coins,Ready Booster (5m),Ready Booster (1pc),Bomb |
Stage 7–8 | 11.1% | 5 Coins,Ready Booster (5m),Ready Booster (1pc),Bomb,Beam |
Stage 9–10 | 10.0% | 5 Coins,Ready Booster (5m),Ready Booster (1pc),Bomb,Beam,Rainbow |
Stage 11–15 | 8.3% | 10 Coins,20 Coins,Ready Booster (10m),Ready Booster (1pc),In-game Booster |
Stage 16–20 | 8.3% | 10 Coins,30 Coins,Ready Booster (10m),Ready Booster (1pc),In-game Booster |
Stage 21–25 | 8.3% | 20 Coins,40 Coins,Ready Booster (15m),Ready Booster (1pc),In-game Booster |
Stage 26–30 | 8.3% | 30 Coins,50 Coins,Ready Booster (15m),Ready Booster (1pc),In-game Booster |
Final Stage | 100% | 2,000 Coins |
💡 Notes on Rewards & Probabilities
- Ready Booster
- Triple Swap, Magic Bomb, or Water Balloon.
- In-game Booster
- Bomb, Beam, Rainbow, or Lightning.
- Equal Probability
- Every individual item has an equal chance of being selected